One GamePool library
Keep track of game builds, the machines holding them, resource recommendations and measured transfer times.
One modern control centre for game files, hosting nodes and server management. Built to make every deployment visible, measurable and easier to manage.
Game files. Hardware. Server lifecycle.
Tools to organise game libraries, manage physical nodes and see exactly what your infrastructure is doing — all in the same environment.
Keep track of game builds, the machines holding them, resource recommendations and measured transfer times.
See live CPU, available RAM and free disk before selecting a machine. Unsuitable nodes are clearly flagged.
Manage game instances, read service logs, test provisioning and inspect the infrastructure through one staff panel.
Reactiv tracks game profiles separately from deployed servers. A catalogue listing does not imply an installer or commercial hosting is available yet.






A clear, auditable workflow designed around real machines and verified resources rather than guesswork.
Maintain versioned game files, their installed locations, sizes and copy history across the node network.
Compare a game profile against live CPU, RAM and storage headroom before an order can be placed.
Track test provisioning stages and timing, inspect live services and review logs when something needs attention.
Reactiv uses a UK game gateway and privately connected compute nodes, with live readiness checks and one authorised panel for the team. No invented server counts, latency guarantees or launch promises.
Open Control CentreUse the new E-Frag-inspired Reactiv panel for GamePool, node management, hosted servers and test provisioning. The old dashboard has been retired from the public interface.
Enter Reactiv Panel