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REACTIV ENGINE   Game hosting infrastructure built for better control.Enter Control Centre  ↗
UK game hosting · Reactiv Engine

Game servers.
Better controlled.

One modern control centre for game files, hosting nodes and server management. Built to make every deployment visible, measurable and easier to manage.

Live machine monitoringSmart resource checksOne unified dashboard
REACTIV / CONTROL CENTREENGINE PREVIEW

Built for control.

Game files. Hardware. Server lifecycle.

01GamePool
02Node check
03Launch
Verified game filesGamePool inventory
CPU / RAM / diskPlacement checks
Start / Stop / LogsInstance management
Interface illustration · This is not a live server order.
Live system status
GamePool Checking…
Server Space Checking…
Checking node health · Refreshes every 30 seconds
Everything in its place

A smarter way to
run game hosting.

Tools to organise game libraries, manage physical nodes and see exactly what your infrastructure is doing — all in the same environment.

One GamePool library

Keep track of game builds, the machines holding them, resource recommendations and measured transfer times.

LIBRARY & DEPLOYMENT

Intelligent node checks

See live CPU, available RAM and free disk before selecting a machine. Unsuitable nodes are clearly flagged.

PLACEMENT ENGINE

One command centre

Manage game instances, read service logs, test provisioning and inspect the infrastructure through one staff panel.

GAME SERVER OPERATIONS
The games we know

Old-school roots.
Modern favourites.

Reactiv tracks game profiles separately from deployed servers. A catalogue listing does not imply an installer or commercial hosting is available yet.

Counter-Strike 1.6 game artwork

Counter-Strike 1.6

GoldSrc · classic FPS

Test adapter ready
Counter-Strike 2 game artwork

Counter-Strike 2

Source 2 · competitive FPS

GamePool profile
Call of Duty 4 game artwork

Call of Duty 4

Modern Warfare · classic FPS

GamePool profile
Valheim game artwork

Valheim

Survival · cooperative

GamePool profile
Rust game artwork

Rust

Survival · persistent worlds

GamePool profile
Project Zomboid game artwork

Project Zomboid

Survival · sandbox

GamePool profile
Platform development status: Reactiv is an active hosting development environment. The verified automated test-order launcher currently covers Counter-Strike 1.6; other catalogue profiles and installers are being validated before public provisioning is offered.
Behind the control panel

From game files
to game server.

A clear, auditable workflow designed around real machines and verified resources rather than guesswork.

01 / GAMEPOOL

Select a build

Maintain versioned game files, their installed locations, sizes and copy history across the node network.

02 / CAPACITY

Check the node

Compare a game profile against live CPU, RAM and storage headroom before an order can be placed.

03 / OPERATIONS

Launch and monitor

Track test provisioning stages and timing, inspect live services and review logs when something needs attention.

Real infrastructure, visible operations

Know what's running.
Know where it runs.

Reactiv uses a UK game gateway and privately connected compute nodes, with live readiness checks and one authorised panel for the team. No invented server counts, latency guarantees or launch promises.

Open Control Centre
REACTIV ENGINE / OPERATIONS
GamePoolVerified local game builds
Compute nodesCPU · memory · disk monitoring
Private node connectionsManaged gateway routes
Game servicesStart · Stop · Restart · Logs
Test-order historyMeasured, not guessed
One place for everything

Your control centre is ready.

Use the new E-Frag-inspired Reactiv panel for GamePool, node management, hosted servers and test provisioning. The old dashboard has been retired from the public interface.

Enter Reactiv Panel